ShellShock Live is not simply a multiplayer game. The amount of stuff in this game is outrageous. Cosmetic tank upgrades await those who collect gears, which are randomly dropped and can be wagered in different game modes. Some call in an army of frogs to hop on your opponent before exploding. In addition to the staggering level of weapons, every time a player levels up, they can upgrade their tank in one of four categories, either improve stats or eventually add unique modifications to their tanks. Some leave a marker on the ground before calling in an attack helicopter to fire away. Each of those weapons behaves differently. That means, when all is said and done, there are currently 339 weapons in ShellShock Live. There are over 120 base weapons in the game right now, and each of those can be individually upgraded (meaning you earn experience only from using it) at least once, and sometimes up to four times. The simplicity of the gameplay is completely at odds with how much depth is present in ShellShock Live. Everyone flings their chosen method of destruction, terrain blows up, tanks take damage and occasionally explode, repeat. ![]() Everyone chooses a weapon from a gigantic list, and each has varying damage outputs and behaviors, you choose an angle and speed to fire them at, and then hit fire. The ground is completely destructible, and various floating obstacles (such as orange and blue portals, reflective surfaces, and damage multipliers) litter the sky. ![]() The basic premise of ShellShock Live is this: teams of tanks square off on a 2D terrain. Please tell me I’m not the only one who remembers this game.
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