Instead of understanding, he sought means of controlling. But wars and secrecy disrupted his good intentions, and instead Carter started to experiment with more and more unwilling test subjects that entered were brought to him. He set out to understand the human psyche. The Spark of Madness Chapter includes a new Killer, a Survivor and a Map.Ĭarter had good intentions, at first. This doctor will never stop, treatments will never be too experimental.Ī young girl who is in it to win, no matter what the game or the rules.Ī research institution that slowly turns into a prison. Intelligence is a weapon that must be thwarted. The only glimpse of hope is a young girl, one who never gives up and always finds a way. The Doctor will see you now, whether you want to or not. It holds the darkest and most experimental form of treatment - where health is not the goal, just madness. Spark of Madness is a Chapter for Dead by Daylight. Inclusive options for gender identity, orientation, race, and age. Decide for yourself the best way to bridge the gap between game players and designers. Play both your character, and the character of the game-within-a-game. Six unique character paths, with options to be romantic or maintain strict professionalism. Inspire profound discussions, courage, and even love with the visiting space tourists. Explore the meaning of gaming as a form of artistic expression with a cast of game designers. Immerse in the beautiful setting of a moon-bound tourist destination a tourist destination. "I couldn't tear myself away" - Game Theory Podcast "Well-paced and richly written" - Emily Short "You absolutely need to play through Creatures Such As We" - Leigh Alexander You can debate with them about art, inspire them with the beauty of outer space, get closer to any one specific designer in particular, and finally find out how to get the ending you always wanted.Īwarded Second Place in the 20th Annual Interactive Fiction Competition (IFComp) But you have a chance to figure it out, because the next tourist group is the designers. Which makes it so frustrating when the game you've been playing ends badly. Video games have always offered you an escape to a better life. Living on the moon is lonely, and stressful, and exhausting. It's entirely text-based-without graphics or sound effects-and fueled by the vast, unstoppable power of your imagination. Able to solve difficult and weird puzzles under extreme stress, including ones that require feats such as memorizing invisible pathway over a pit just by watching a golem cross it.Creatures Such As We is a philosophical interactive romance novel by Lynnea Glasser, where your choices control the story. Matchstick: Used to rekindle the candle.Candle: A candle which absorbs the damage Faust suffers.Candy: A magical chocolate candy that heals Faust and boosts her speed.Scissors: A pair of giant scissors used by a homunculus to try to kill her.Range: Standard melee range, Extended melee range with weaponry Has outran enemies who could easily kill her multiple times without rest. Lifting Strength: Average Human ( Can shove a large library) Speed: At least Average Human (Can outrun rats with relative ease), Likely Athletic Human with candy If the former were to be true, then Faust is subconsciously shaping the mansion and the events of the game), Limited Resistance to Memory Manipulation (Managed to get her memories back after Mephistopheles had taken them away, although this took some time)Īttack Potency: Wall level ( Smashed a wall to bits with a hatchet) Powers and Abilities: Superhuman Physical Characteristics, Healing and Statistics Amplification (Can heal herself and increase her running speed a bit with Candy), Damage Reduction (When she receives damage, her candle's light will be dimmed instead), possibly Subjective Reality (It's left ambiguous by the game whether the events of Fausts Alptraum are a nightmare or real. Name: Likely Faust (She is referred to by this name by extra material unlocked after beating the game), believes her name to be Elizabeth for most of the game Faust is a young girl, protagonist of the 2015 indie game Fausts Alptraum, in which she finds herself trapped in a mansion haunted by a demon named Mephistopheles, where to escape she will have to understand what is dream and what is reality as she tries to recall her past and survive the mansion's perils.
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